Application of Intelligent Product Design on STEAM Education

Chaehyun Baek, Jung-Ju Choi, Jeonghye Han, Sonya S. Kwak
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引用次数: 1

Abstract

In this paper, a STEAM education was developed by applying intelligent product design. One promising approach to improve children's STEAM attitudes, knowledge, and skills is to utilize robotics in the program. As an intelligent product is a robot with the shape of the common object, intelligent product design could allow children to learn robotics and product design. Field trial of STEAM education was held at a Korean elementary school for two weeks. After the field trial, children evaluated the perception toward a common product and a developed intelligent product. The results showed that the intelligent product was perceived more positively and intelligent than the common product.
智能产品设计在STEAM教育中的应用
本文应用智能产品设计开发了一款STEAM教育产品。提高孩子们对STEAM的态度、知识和技能的一个有希望的方法是在项目中使用机器人。智能产品是具有常见物体形状的机器人,智能产品设计可以让孩子学习机器人和产品设计。在韩国的一所小学进行了为期两周的STEAM教育实地试验。实地试验后,儿童评估对普通产品和开发的智能产品的感知。结果表明,智能产品比普通产品被认为更积极、更智能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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