Flocks, herds, and schools: a distributed behavioral model

Craig W. Reynolds
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引用次数: 8245

Abstract

The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. The simulated flock is an elaboration of a particle systems, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course. Each simulated bird is implemented as an independent actor that navigates according to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviors programmed into it by the "animator." The aggregate motion of the simulated flock is the result of the dense interaction of the relatively simple behaviors of the individual simulated birds.
羊群、牛群和学校:一个分布式的行为模型
一群鸟、一群陆地动物或一群鱼的集体运动是自然界中美丽而熟悉的一部分。但是这种复杂的动作在电脑动画中很少见到。本文探讨了一种基于模拟的方法,作为每只鸟单独编写路径的替代方法。模拟鸟群是粒子系统的细化,模拟的鸟就是粒子。模拟鸟群的整体运动是由一个分布式行为模型创造的,就像在自然鸟群中工作一样;鸟儿自己选择飞行路线。每只模拟的鸟都是一个独立的演员,根据其对动态环境的局部感知、控制其运动的模拟物理定律以及“动画师”为其设定的一系列行为进行导航。模拟鸟群的聚集运动是模拟鸟类个体相对简单的行为密集相互作用的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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