Real-time video thresholding using evolutionary techniques and cross entropy

Salvador Hinojosa, D. Oliva, E. V. C. Jiménez, M. A. P. Cisneros, G. Pajares
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引用次数: 7

Abstract

Evolutionary Algorithms (EAs) are present in most areas of science and engineering where difficult problems arise. However, EAs are often applied to design problems where the speed is not a crucial factor. This tendency has lead EAs to be excluded from real-time applications due to its iterative nature. Image processing has benefited from EAs on many off-line applications, but little research has been made for real-time image processing problems. This paper presents the evaluation of EAs applied to the thresholding of a stream of images in real-time. Results indicate that Differential Evolution (DE) can be modified to achieve real-time performance on a single core implementation without any form of parallelization. These circumstances indicate that the performance can be further improved with multi-core implementations or GPU parallelization.
基于进化技术和交叉熵的实时视频阈值分割
进化算法(EAs)出现在科学和工程中出现难题的大多数领域。然而,ea通常应用于速度不是关键因素的设计问题。这种趋势导致ea由于其迭代性而被排除在实时应用程序之外。图像处理在许多离线应用中受益于ea,但对实时图像处理问题的研究很少。本文介绍了应用于实时图像流阈值分割的ea的评价。结果表明,差分进化(DE)可以在没有任何形式的并行化的情况下在单核实现上实现实时性能。这些情况表明,多核实现或GPU并行化可以进一步提高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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