Information reconstruction: unpicking the GamifIR call for papers

R. Bartle
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引用次数: 4

Abstract

Gamification is a new and burgeoning field, with which Information Retrieval appears to have a particular affinity. In this talk, I consider what it is that Gamification offers Information Retrieval and at what potential cost. I do this by examining the Call for Papers for the workshop, attempting to tease out what Gamification is laying on the table that other approaches - especially games themselves - do not. Gamification is being consciously distanced from Serious Games, with only the "best bits" being used, but there appears to be no consensus as to why and (because it's so young a field and Information Retrieval is getting into it early) only a superficial understanding of what Gamification is. I believe that it's entirely possible that the uses of Gamification in Information Retrieval extend well beyond those envisaged. I conclude by arguing that although Game Design is an art form, Gamification is an application of Psychology. As successful Information Retrieval relies on an understanding of human motivation, it is therefore no surprise that the two are well suited to one another.
信息重构:拆解GamifIR论文征集
游戏化是一个新兴的领域,信息检索似乎与之有着特殊的亲和力。在这次演讲中,我将讨论游戏化提供的信息检索是什么以及潜在的成本是什么。为此,我考察了研讨会的论文征集活动,试图梳理出游戏化是什么,而其他方法——尤其是游戏本身——没有。人们有意识地将游戏化与严肃游戏区分开来,只使用“最好的部分”,但似乎对于游戏化的原因并没有达成共识(因为这是一个非常年轻的领域,信息检索也很早就进入了这个领域),人们对游戏化的理解也很肤浅。我相信游戏化在信息检索中的应用完全有可能远远超出想象。我的结论是,尽管游戏设计是一种艺术形式,但游戏化是心理学的一种应用。由于成功的信息检索依赖于对人类动机的理解,因此两者非常适合彼此也就不足为奇了。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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