The Effects of Communication Cues on Group Decision Making in Online Conferences

Tingshu Chen, Ren-Ke He
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Abstract

Online conferencing has become one of the most common tools we use in our lives and at work today. As a result of the coronavirus disease (COVID-19) pandemic, social mobility was limited, and people around the world had to use computer-mediated communication to connect and collaborate remotely instead of face-to-face interaction. The outbreak led to a surge in the use of online meetings, which are still actively used by a large number of people. However, prolonged or excessive use of online meetings can cause some negative feelings, a phenomenon known as "Zoom Fatigue." The lack of communication cues in online meetings compared to face-to-face interactions can lead to undesirable experiences such as easy distraction or low engagement. Previous research has found that the root causes of zoom fatigue include a lack of non-verbal cues such as spatial voice, facial expressions, eye contact, and body language. It is unclear to what extent these cues influence participants' experiences of social interactions in meetings and the relationship between them. We designed a between-group study to compare the performance and experience of different interaction conditions with different communication cues on meeting teamwork. The communication cues we focused on were spatialized voice (SV), eye contact (EC), facial emotions (FE), and body language (BL). By reducing communication cues, we designed five interaction conditions, namely: an online meeting A1 (no SV), normal face-to-face A2, face-to-face with a mask A3 (no FE), face-to-face with a hidden head A4 (no FE and EC), and face-to-face with a hidden whole body A5 (no FE, EC, and BL). Using the hidden profile paradigm, we set up a fictitious personnel selection case to test group decision-making and investigated whether communication cues made a difference to the cognitive load and social presence in the meeting. In groups of four, we tested 20 participants in different interaction conditions and observed and recorded their behavioral performance. For all participants, we collected their demographic information as well as online meeting usage. To assess the experience of social interactions in meetings, we recorded task completion times and used the Networked Mind Measure of Social Presence Questionnaire (SPQ), the NASA Task Load Index Questionnaire (NASA-TLX), and the System Usability Scale (SUS). Our results found a decrease in task completion time after integrating eye contact. For social presence, spatial voice and facial expressions led to a significant increase. Eye contact and gestures increased attention but decreased perceived information comprehension. Eye contact had no significant effect on joint presence, while gestures enhanced joint presence. For cognitive load, eye contact and facial expressions make it lower, while other cues enhance it. The integration of gestures substantially enhances the usability of social interactions in meetings. In summary, our findings suggest that spatial voice significantly enhances social connection with others in meetings; facial expressions and eye contact help improve the understanding of interactions; and gestures improve the perception of social interactions. The way communication cues are presented in future virtual environments and remote collaboration will determine whether the feeling of real-life face-to-face interactions can be met or exceeded.
沟通线索对网络会议群体决策的影响
在线会议已经成为我们在生活和工作中最常用的工具之一。由于新型冠状病毒病(COVID-19)大流行,社会流动性受到限制,世界各地的人们不得不使用计算机为媒介的通信来远程连接和协作,而不是面对面的互动。疫情爆发导致在线会议的使用激增,目前仍有大量人积极使用在线会议。然而,长时间或过度使用在线会议可能会导致一些负面情绪,这种现象被称为“变焦疲劳”。与面对面交流相比,在线会议中缺乏沟通线索可能会导致不受欢迎的体验,比如容易分心或参与度低。之前的研究发现,变焦疲劳的根本原因包括缺乏非语言线索,如空间语音、面部表情、目光接触和肢体语言。目前尚不清楚这些线索在多大程度上影响了参与者在会议中的社会互动体验以及他们之间的关系。我们设计了一项组间研究,比较不同互动条件下不同沟通线索在团队会议中的表现和体验。我们关注的交流线索包括空间化的语音(SV)、眼神交流(EC)、面部表情(FE)和肢体语言(BL)。通过减少交流线索,我们设计了5种交互条件,即:在线会议A1(无SV)、正常面对面A2、带面具面对面A3(无FE)、隐藏头部面对面A4(无FE和EC)、隐藏全身面对面A5(无FE、EC和BL)。本研究利用隐性档案范式,设置了一个虚构的人员选择案例来测试群体决策,并研究了沟通线索是否对会议中的认知负荷和社会存在产生影响。我们以四人为一组,对20名参与者在不同的互动条件下进行了测试,观察并记录了他们的行为表现。对于所有参与者,我们收集了他们的人口统计信息以及在线会议的使用情况。为了评估会议中的社会互动体验,我们记录了任务完成时间,并使用了社会存在的网络心理测量问卷(SPQ)、NASA任务负荷指数问卷(NASA- tlx)和系统可用性量表(SUS)。我们的研究结果发现,在进行眼神交流后,完成任务的时间缩短了。对于社交存在,空间声音和面部表情导致显著增加。目光接触和手势增加了注意力,但降低了感知信息的理解能力。眼神交流对关节的存在没有显著影响,而手势则增强了关节的存在。就认知负荷而言,眼神交流和面部表情会降低认知负荷,而其他线索会增强认知负荷。手势的整合大大提高了会议中社交互动的可用性。综上所述,我们的研究结果表明,空间语音显著增强了会议中与他人的社会联系;面部表情和眼神交流有助于增进对互动的理解;手势可以改善对社交互动的感知。在未来的虚拟环境和远程协作中,沟通线索的呈现方式将决定现实生活中面对面互动的感觉能否得到满足或超越。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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