Face/On: Actuating the Facial Contact Area of a Head-Mounted Display for Increased Immersion

Dennis Wolf, Leo Hnatek, E. Rukzio
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引用次数: 5

Abstract

In this demonstration, we introduce Face/On, an embedded feedback device that leverages the contact area between the user's face and a virtual reality (VR) head-mounted display (HMD) to provide rich haptic feedback in virtual environments (VEs). Head-worn haptic feedback devices have been explored in previous work to provide directional cues via grids of actuators and localized feedback on the users' skin. Most of these solutions were immersion breaking due to their encumbering and uncomfortable design and build around a single actuator type, thus limiting the overall fidelity and flexibility of the haptic feedback. We present Face/On, a VR HMD face cushion with three types of discreetly embedded actuators that provide rich haptic feedback without encumbering users with invasive instrumentation on the body. By combining vibro-tactile and thermal feedback with electrical muscle stimulation (EMS), Face/On can simulate a wide range of scenarios and benefit from synergy effects between these feedback types.
Face/On:驱动头戴式显示器的面部接触区域,以增加沉浸感
在本次演示中,我们介绍了Face/On,一种嵌入式反馈设备,它利用用户面部和虚拟现实(VR)头戴式显示器(HMD)之间的接触区域,在虚拟环境(ve)中提供丰富的触觉反馈。在以前的工作中,已经探索了头戴式触觉反馈设备,通过执行器网格和用户皮肤上的局部反馈提供方向线索。大多数这些解决方案都是沉浸式的,因为它们的设计累人且不舒服,并且围绕着单一的执行器类型构建,从而限制了触觉反馈的整体保真度和灵活性。我们介绍了Face/On,一种VR头戴式面部垫,它有三种类型的谨慎嵌入式执行器,可以提供丰富的触觉反馈,而不会给用户带来身体上的侵入性仪器。通过将振动触觉和热反馈与肌肉电刺激(EMS)相结合,Face/On可以模拟各种场景,并从这些反馈类型之间的协同效应中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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