A Mobile Graphics System for Ubiquitous Environment

Hiroaki Nishino, Tsuneo Kagawa, K. Utsumiya
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引用次数: 4

Abstract

We describe an intuitive computer graphics creation environment usable on tiny mobile devices. We adopted a 3D modeling method based on interactive genetic algorithm (iGA). It allows users to intuitively produce high quality graphics contents on site by evolving a set of 3D models. The proposed system enables the users to easily design 3D graphics contents by using a mobile device anywhere at any time without sacrificing visual quality. The computing power of the mobile devices is not enough for visualizing realistic 3D objects. We therefore employed client/server architecture for balancing computing loads between a server and a mobile client. The client plays a role for handling user interactions and 3D contents visualization whereas the server is responsible for all heavy computations such as 3D graphics modeling, rendering, and evolutionary processing by iGA. Providing good user interface is a crucial factor for mobile software design. We prototyped multiple GUI layouts and conducted a comparative experiment to figure out a good design approach for mobile 3D graphics system.
面向泛在环境的移动图形系统
我们描述了一个直观的计算机图形创建环境,可用于微型移动设备。采用基于交互式遗传算法(iGA)的三维建模方法。它允许用户通过进化一组3D模型直观地在现场生成高质量的图形内容。所提出的系统使用户能够在不牺牲视觉质量的情况下,随时随地使用移动设备轻松地设计3D图形内容。移动设备的计算能力不足以可视化逼真的3D对象。因此,我们采用客户机/服务器架构来平衡服务器和移动客户机之间的计算负载。客户端负责处理用户交互和3D内容可视化,而服务器负责所有繁重的计算,如3D图形建模、渲染和进化处理。提供良好的用户界面是手机软件设计的关键因素。我们制作了多种GUI布局的原型,并进行了对比实验,以找出一种适合移动3D图形系统的设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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