Efficient Multi Agent Path Finding with Turn Actions

Yue Zhang, Daniel D. Harabor, P. L. Bodic, P. J. Stuckey
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Abstract

Current approaches for real-world Multi-Agent Path Finding (MAPF) usually start with a simplified MAPF model and modify the resulting plans so they are kinematically feasible. We investigate one such problem, called MAPF with turn actions MAPF_T, and show that ignoring the kinematic constraints significantly increases solution cost. A first modification of the popular Conflict-Based Search algorithm to MAPF_T yields significantly better plans but comes at the cost of substantial decreases in scalability. We then introduce several techniques that can improve the performance of CBS for MAPF_T, including stronger and generalised versions of existing symmetry-breaking constraints and a novel pruning technique that eliminates redundant branches in the CBS constraint tree. Experimental results on six popular MAPF domains show convincing improvements for CBS success rate and substantial reductions in node expansions and runtime.
有效的多代理路径查找与回合行动
当前用于现实世界的多智能体寻径(MAPF)方法通常从简化的MAPF模型开始,并修改结果计划,使其在运动学上可行。我们研究了一个这样的问题,称为带转弯动作MAPF_T的MAPF,并表明忽略运动学约束会显著增加求解成本。流行的基于冲突的搜索算法对MAPF_T的第一个修改产生了明显更好的计划,但代价是可伸缩性大大降低。然后,我们介绍了几种可以提高针对MAPF_T的CBS性能的技术,包括现有对称性破坏约束的更强和更广义的版本,以及消除CBS约束树中冗余分支的新颖修剪技术。在六个流行的MAPF域上的实验结果表明,CBS成功率有了令人信服的提高,节点扩展和运行时间也有了显著减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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