SmartAgeing: a 3D serious game for early detection of mild cognitive impairments

D. Tost, S. Pazzi, A. V. Barnekow, Eloy Felix, S. Puricelli, Sara Bottiroli
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引用次数: 14

Abstract

We describe SmartAgeing, a serious game in a 3D virtual environment aimed at the early detection of Mild Cognitive Impairments in persons ageing between 50 and 80, and at assessing cognitive impairments in persons already diagnosed or having neurodegenerative dementia. SmartAgeing is a telematic system in which users realize a set of screening tests structured in five daily-life tasks in a familiar environment addressing various cognitive skills: memory, executive functions, divided attention, short-term and long-term memory and spatial orientation and attention. The game integrates novel accessibility features to make it usable by seniors. Several indexes of evaluation are registered while users perform the test, that provide a complete picture of the user's behavior during the game. The design and implementation of the game has been realized following a user-centered agile methodology that has allowed to refine the tasks and enhance the technology throughout the development stage. The game is currently in a validation stage on a sample of 1000 users. The results of the electronic test are been compared to standard pen-based tests. We except that the validation will confirm SmartAgeing as a powerful screening tool for the early detection of cognitive impairments on a wide scale, otherwise impossible using the traditional pen-based test.
SmartAgeing:一款用于轻度认知障碍早期检测的3D严肃游戏
我们描述了smartaging,这是一个3D虚拟环境中的严肃游戏,旨在早期发现50至80岁之间的轻度认知障碍,并评估已经诊断或患有神经退行性痴呆的人的认知障碍。SmartAgeing是一个远程信息处理系统,用户可以在熟悉的环境中实现一组筛选测试,这些测试由五个日常生活任务组成,涉及各种认知技能:记忆、执行功能、分散注意力、短期和长期记忆以及空间定向和注意力。游戏整合了新颖的辅助功能,使其易于老年人使用。在用户执行测试时,会记录几个评估指标,从而全面了解用户在游戏中的行为。游戏的设计和实现遵循以用户为中心的敏捷方法,允许在整个开发阶段细化任务并增强技术。这款游戏目前正处于1000名用户样本的验证阶段。将电子测试的结果与标准笔试进行比较。我们希望该验证将证实smartaging是一种强大的筛查工具,可以在大范围内早期发现认知障碍,否则使用传统的笔式测试是不可能的。
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