Enhancing The Visitors Learning Experience in SMB II Museum Using Augmented Reality Technology

Shinta Puspasari, N. Suhandi, Jaya Nur Iman
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引用次数: 5

Abstract

TThis study proposes Augmented Reality (AR) technology that brings virtual 3D object of museum collections into real life environment. Proposed AR model is designed, implemented, and evaluated in term of its effectiveness. Taking sample consists of 20 artefacts of Palembang cultural object in Museum of Sultan Mahmud Badaruddin II, AR for cultural heritage education is developed in Voforia and 3D Blender environment for implementation. The experimental results shows that the proposed AR effectively used for giving real and enhance learning experience for museum visitors in learning the artefacts.
利用扩增实境技术提升博物馆访客的学习体验
本研究提出增强现实(AR)技术,将博物馆藏品的虚拟3D对象带入现实生活环境。设计、实现了AR模型,并对其有效性进行了评估。以苏丹马哈茂德巴达鲁丁二世博物馆的20件巨港文物为样本,在Voforia和3D Blender环境中开发了用于文化遗产教育的AR进行实施。实验结果表明,本文提出的增强现实有效地为博物馆参观者提供了真实的、增强的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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