Digital Game Brand Image Information Influence to the Inexperienced Consumer's Product Evaluation

J. Storgårds, V. Tuunainen, Anssi Öörni
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Abstract

It is widely held that brands positively influence the perceived quality of products. Further, brands act as signals of quality when attribute level data is missing. Hence, brands are often posited to enhance evaluation, particularly among the less experienced consumers. Surprisingly little evidence, however, exists to support these beliefs in the context of digital games, pointing us to wonder the reasoning behind brand investments.In this experimental research, the ideas from the information processing theory of consumer choice by Bettman are used to study the brand influence to consumer evaluations in the context of digital games. The results of this study indicate that evaluation is not greatly biased by the brand image.
数字游戏品牌形象信息对非经验消费者产品评价的影响
人们普遍认为品牌对产品的感知质量有积极的影响。此外,当属性级数据缺失时,品牌充当质量信号。因此,品牌通常被假定为提高评价,特别是在经验不足的消费者中。然而,令人惊讶的是,在数字游戏的背景下,几乎没有证据支持这些信念,这让我们想知道品牌投资背后的原因。本实验研究采用Bettman的消费者选择信息加工理论,研究数字游戏情境下品牌对消费者评价的影响。本研究结果显示,品牌形象对评鉴的影响并不大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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