What should adaptivity mean to interactive software programmers?

Mathieu Magnaudet, Stéphane Chatty
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引用次数: 16

Abstract

Works about adaptability and adaptivity in interactive systems cover very different issues (user adaptation, context-aware systems, ambient intelligence, ubiquitous computing), not always with the explicit goal of supporting programmers. Based on examples that highlight how weakly discriminative the present terminology is, we propose to separate two concerns: adaptivity as a purely analytical concept, relative to a given viewpoint on the software rather than to its very structure, and its programming as a non specific case of reactive behavior. We describe how simple adaptive behaviors can be programmed with simple interactive behavior patterns, and how more complex patterns can be introduced for intelligent adaptation. Finally we describe an application where, relying on the principles exposed in this paper, interaction and adaptation are combined in a simple and innovative manner.
对交互式软件程序员来说,适应性意味着什么?
关于交互系统中的适应性和适应性的著作涵盖了非常不同的问题(用户适应、上下文感知系统、环境智能、普适计算),并不总是以支持程序员为明确目标。基于突出当前术语的弱区别的例子,我们建议将两个关注点分开:作为纯粹分析概念的适应性,相对于软件的给定观点而不是其结构,以及作为非特定反应性行为的编程。我们描述了如何用简单的交互行为模式来编程简单的适应性行为,以及如何引入更复杂的模式来进行智能适应。最后,我们描述了一个应用,根据本文揭示的原理,以一种简单而创新的方式将交互和适应结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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