An overview of the main design characteristics of simulation games in Software Engineering education

D. C. Peixoto, Rodrigo M. Possa, R. F. Resende, C. Pádua
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引用次数: 24

Abstract

Simulation games supporting students' education and training are being described in an increasing number of works. Simulations are accepted as a complementary mode for the traditional teaching methods by stimulating and motivating learning through providing a realistic environment for the students to practice. They can engage students in a more enjoyable simulated experience of the real world. This article explores the use of simulation games in Software Engineering education. We focus on simulation games that were developed to bridge the gap between the theoretical learning and real life practice of software development. Following a review of the literature, we present a discussion of the simulation games, showing their main characteristics and differences regarding their design. Our findings identify some dimensions that provide an integrated view of simulation games in the Software Engineering field. Our main contributions are the criteria and results of our discussion. These criteria are based on the interaction aspects of simulation games which can assist instructors during game selection and provide some insights for Software Engineering simulation games developers.
概述软件工程教育中模拟游戏的主要设计特点
支持学生教育和训练的模拟游戏在越来越多的作品中被描述。模拟教学是传统教学方法的一种补充模式,通过为学生提供一个真实的实践环境来刺激和激励学习。它们可以让学生对现实世界进行更愉快的模拟体验。本文探讨了模拟游戏在软件工程教育中的应用。我们专注于模拟游戏的开发,以弥合理论学习和软件开发的现实生活实践之间的差距。在回顾文献之后,我们将讨论模拟游戏,展示它们在设计方面的主要特征和差异。我们的发现确定了一些维度,为软件工程领域的模拟游戏提供了一个综合的视角。我们的主要贡献是我们讨论的标准和结果。这些标准是基于模拟游戏的交互方面,可以帮助教师选择游戏,并为软件工程模拟游戏开发者提供一些见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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