Temporal Coherence for Metropolis Light Transport

J. V. D. Woestijne, R. Frederickx, Niels Billen, P. Dutré
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引用次数: 5

Abstract

Metropolis Light Transport is a powerful global illumination algorithm, yet it has some issues that make it less suitable for animation rendering. Due to the algorithm's local exploration of path space, difficult light paths can appear very late in the rendering process or might be missing from the final image altogether. This unpredictable convergence behaviour is especially troublesome when rendering animations, since these paths need to be rediscovered for every frame. An inability to rediscover difficult light paths across the entire animation causes unpleasant flickering artefacts. Our algorithm tackles this issue by introducing temporal mutations for Metropolis Light Transport, which perturb a light path from one point in time to another, potentially across many frames. This allows us to propagate difficult paths through the entire animation. Our technique supports multiple animation types, such as camera motion and object motion, and can robustly handle different shutter setups. The convergence speed of individual frames with motion blur is increased and convergence variations between frames are diminished, especially for specular transport and difficult indirect lighting.
大都市光传输的时间相干性
Metropolis Light Transport是一个强大的全局照明算法,但它有一些问题,使它不太适合动画渲染。由于算法对路径空间的局部探索,困难的光路可能在渲染过程中很晚才出现,或者可能从最终图像中完全消失。这种不可预测的收敛行为在渲染动画时尤其麻烦,因为这些路径需要为每一帧重新发现。无法在整个动画中重新发现困难的光路会导致令人不快的闪烁伪影。我们的算法通过引入大都会光传输的时间突变来解决这个问题,它会干扰光路从一个时间点到另一个时间点,可能跨越许多帧。这允许我们在整个动画中传播困难的路径。我们的技术支持多种动画类型,例如相机运动和物体运动,并且可以健壮地处理不同的快门设置。具有运动模糊的单个帧的收敛速度增加,帧之间的收敛变化减少,特别是对于镜面传输和困难的间接照明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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