A Mobile Exploration Solution for Virtual Libraries in Higher Education

Catalina Malinchi, A. Ciupe, S. Meza, B. Orza
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引用次数: 9

Abstract

According to the latest trends, users prefer to acquire knowledge through unconventional streams, using cumulative senses (hearing, viewing, sensing). Access to informational data should be characterized through its ease of use, consistency and reliability. Libraries have become target spaces for the deployment of applications for Augmented and Virtual Reality worlds, due to their complexity of information repositories and the associated indexing processes, as well as to its users' profiles (students, professors, librarians) and their access to technology. The current work models interaction in a virtually rendered library aiming to provide the users with an immersive experience of viewing library resources (books) and their metadata. A low-cost, affordable, technical setup is proposed for deployment, consisting of a mobile device and the Google Cardboard VR Headset. With the purpose of further integration, the virtual scene has been rendered using panoramic-based imagery. Complementary to the state-of-the art virtual tours for educational landscapes (museums, classrooms, libraries), such solutions could enhance indoor exploration for informational or marketing purposes.
高校虚拟图书馆的移动探索解决方案
根据最新的趋势,用户更喜欢通过非常规的流获取知识,使用累积的感官(听觉、视觉、感知)。获取信息数据的特点应是易于使用、一致和可靠。图书馆已经成为部署增强现实和虚拟现实世界应用程序的目标空间,因为它们的信息存储库和相关的索引过程的复杂性,以及它的用户档案(学生、教授、图书馆员)和他们对技术的访问。当前的工作模型是在虚拟呈现的图书馆中进行交互,旨在为用户提供一种身临其境的体验,以查看图书馆资源(图书)及其元数据。提出了一种低成本、可负担得起的技术设置,包括移动设备和Google Cardboard VR耳机。为了进一步整合,虚拟场景使用基于全景的图像进行渲染。与最先进的教育景观(博物馆、教室、图书馆)的虚拟游览相辅相成,这种解决方案可以加强室内探索,用于信息或营销目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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