A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation

L. Glondu, Maud Marchal, Georges Dumont
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引用次数: 1

Abstract

In the virtual reality context, the use of haptic rendering as an additional se nsory modality significantly improves the degree of realism of virtual worlds. The physical realism of the intera ction between the user and the objects of the virtual world is particularly important when dealing with contact or collis ion between rigid objects as, for example, in assembly tasks. The high frequency rates required for smoo th manipulations are often difficult to reach, in particular for rigid bodies simulations. Hence, we propose a new coupling scheme based on a dynamic subset of the virtual world, a localized Haptic Sub-World, running at a higher freq uency than the rest of the virtual world. This Sub-World, located around the virtual object manipulated by the user , is synchronized with the virtual world through a dynamic analysis of the interface between the two subsets. Using th is coupling scheme in our software environment, we are able to achieve high frequency haptic rendering usin g sophisticated simulation methods on virtual worlds with a large number of rigid bodies.
基于物理的刚体仿真触觉渲染的子世界耦合方案
在虚拟现实环境中,使用触觉渲染作为一种额外的感官方式,显著提高了虚拟世界的逼真程度。当处理刚性物体之间的接触或碰撞时,例如在装配任务中,用户和虚拟世界对象之间交互的物理现实性尤为重要。平滑操作所需的高频率通常难以达到,特别是对于刚体模拟。因此,我们提出了一种新的基于虚拟世界的动态子集的耦合方案,即局部触觉子世界,其运行频率高于虚拟世界的其他部分。这个子世界位于用户操纵的虚拟物体周围,通过对两个子集之间接口的动态分析与虚拟世界同步。在我们的软件环境中使用该耦合方案,我们能够在具有大量刚体的虚拟世界中使用复杂的仿真方法实现高频触觉渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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