An object-based approach to protocol software implementation

Chung-Shyan Liu
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引用次数: 8

Abstract

In this paper, an object-based approach to protocol software implementation is presented. A protocol is specified by an FSM, then the FSM is implemented by a group of related objects. In our method, each state is implemented by an object. The member functions of an object are the interface vents that trigger state transitions, and actions associated with state transitions constitute the body of the member functions. An object becomes another object if a state transition is enabled. A real example is given for illustration. We also present a software tool that lets a designer edit a state machine graphically, and generates C++ class definitions automatically. We also discuss some implementation related issues and present an organization model for protocol layers.
基于对象的协议软件实现方法
本文提出了一种基于对象的协议软件实现方法。协议由FSM指定,然后由一组相关对象实现。在我们的方法中,每个状态都由一个对象实现。对象的成员函数是触发状态转换的接口通道,与状态转换相关的操作构成了成员函数的主体。如果启用状态转换,则对象变为另一个对象。给出了一个实际的例子来说明。我们还提供了一个软件工具,使设计人员可以图形化地编辑状态机,并自动生成c++类定义。我们还讨论了一些与实现相关的问题,并提出了协议层的组织模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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