Evaluation of mobile games with playability heuristic evaluation system

Sarmad Soomro, W. Ahmad, S. Sulaiman
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引用次数: 3

Abstract

Heuristics evaluation is proved to be an efficient and effective method for inspecting usability of application software and game. However, it is reported in literature that negative usability results may cause failure to the product. In large projects usability evaluation in time consuming and due to time constraints project may fail. There is a need of improving method of conducting heuristic evaluation. Therefore, a motivation is raised to improve the method of conducting heuristic evaluation by automation the process. An automated heuristics evaluation tool empower users to focus on inspecting more usability problems within time constraints and reduce manual efforts. In this study, a playability heuristic evaluation system (PHES) is designed and developed to automate the process of conducting heuristics evaluation for games. To ensure the functionality of this systems, several tests were conducted. The results of this study advocates that with the help of playability heuristic evaluation system (PHES) more playability problems can be identified with in short time.
基于可玩性启发式评价系统的手机游戏评价
启发式评价是一种检验应用软件和游戏可用性的有效方法。然而,据文献报道,负面的可用性结果可能导致产品失败。在大型项目中,可用性评估耗时长,由于时间的限制,项目可能会失败。启发式评价方法有待改进。因此,提出了一种动机,通过自动化过程来改进启发式评估的方法。自动启发式评估工具使用户能够在时间限制内专注于检查更多的可用性问题,并减少人工工作。本研究设计并开发了一个可玩性启发式评估系统(PHES),以实现对游戏进行启发式评估的自动化过程。为了确保该系统的功能,进行了几次测试。研究结果表明,在可玩性启发式评价系统(PHES)的帮助下,可以在短时间内识别出更多的可玩性问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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