A Mass Spring Model for String Simulation with Stress-Strain Handling

R. Durikovic, E. Siebenstich
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引用次数: 1

Abstract

In this paper we present an approach for real-time physically semi-realistic animation of strings which directly works on the positions. The main advantage of a position based dynamics is its controllability. Instability problems of explicit integration schemes can be avoided. Specifically, we offer the following three contributions. We introduce the non-elongating and non-stretchable mass spring dynamics model based on Position Based Dynamics to simulate 1D string. We introduce a method for propagating the twisting angle increments associated with each segment. In addition, collision constraints can be handled easily, penetrations can be resolved by regularly spreading the spheres along the segment followed by projection of particles to valid locations. Proposed strain limiting constraint can handle the strings fixed in multiple locations contrary to single fixed side as is common for hair models. The use of constraints provides an efficient treatment for stiff twisting and non-stretchable mass spring dynamics model. We demonstrate that our method can produce visually plausible animations.
考虑应力应变处理的弦模拟质量弹簧模型
在本文中,我们提出了一种直接作用于位置的实时物理半逼真字符串动画的方法。基于位置的动力学的主要优点是它的可控性。可以避免显式积分方案的不稳定性问题。具体来说,我们提供以下三个贡献。引入基于位置动力学的非伸长非拉伸质量弹簧动力学模型,对一维弦进行仿真。我们介绍了一种传播与每个片段相关的扭转角增量的方法。此外,碰撞约束可以很容易地处理,穿透可以通过有规律地沿段扩散球体,然后将粒子投影到有效位置来解决。所提出的应变限制约束可以处理固定在多个位置的弦,而不是头发模型中常见的单个固定侧。约束的使用为硬扭非拉伸质量弹簧动力学模型提供了一种有效的处理方法。我们证明了我们的方法可以产生视觉上可信的动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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