Multicast state balancing by using alternate shortest paths

D. Magoni
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Abstract

The lack of resources in routers becomes a crucial issue with the deployment of state storing protocols such as QoS or multicast ones. In particular, single or any source multicast protocols most probably take over resources up to their limits for maintaining multicast tree information. The aim of this paper is to study the possibility and benefit of using multiple shortest paths in order for a new member to reach a multicast tree. Such a mechanism would not reduce the overall amount of state information in the network but it would distribute this amount more evenly among all routers. The idea is to use an alternate shortest path provided by the underlying unicast routing protocol to avoid a saturated router, that is a router that can not or does not want to store any more multicast state information. As the simulation results are very sensitive to the topology used, we have used as input topology a real public Internet map. We have then simulated our multipath-aware join mechanism upon samples of this map. We have found that depending on the tree size, the use of our mechanism can increase successful join attempts by up to 55% when the network is half saturated
使用备用最短路径的组播状态平衡
在部署状态存储协议(如QoS或多播协议)时,路由器中资源的缺乏成为一个关键问题。特别是,单个或任何源组播协议很可能占用资源,直到其维护组播树信息的限制。本文的目的是研究使用多条最短路径使新成员到达组播树的可能性和好处。这种机制不会减少网络中状态信息的总量,但会在所有路由器之间更均匀地分配状态信息。其思想是使用底层单播路由协议提供的备用最短路径,以避免路由器饱和,即路由器不能或不想存储任何更多的多播状态信息。由于仿真结果对所使用的拓扑结构非常敏感,我们使用真实的公共互联网地图作为输入拓扑。然后,我们在这个地图的样本上模拟了我们的多路径感知连接机制。我们发现,当网络处于半饱和状态时,根据树的大小,使用我们的机制可以将成功的连接尝试增加55%
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