A GPU Implementation of FastICA in Audio Applications for Small Number of Components

Stefan Kanan, M. Gusev, Vladimir Zdraveski
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Abstract

Extracting independent components from audio data has plenty of uses in biology, music, communication and media and in many other fields. The FastICA algorithm is a relatively fast and simple algorithm, that assumes the original sources to be nongaussian and works by lowering the gaussianity of the mixed sources. Yet as the number of samples increase so does the time required for its execution. While one solution would be to simply use just a subset of the samples, in this paper we look at the possibility of extending the FastICA algorithm to the GPU. While similar efforts have been pursued in the past, we deal with data of relatively few components, as would be more common when dealing with audio data. We implement a fully GPU FastICA as well as a CPU-GPU hybrid algorithm, both based on the CUDA platform and compare them with the CPU version. Our results indicate that for large samples the CPU-GPU hybrid and the GPU algorithms perform better than their CPU counterpart.
音频应用中FastICA的GPU实现
从音频数据中提取独立成分在生物、音乐、通信和媒体等许多领域都有广泛的应用。FastICA算法是一种相对快速和简单的算法,它假设原始源是非高斯的,并通过降低混合源的高斯来工作。然而,随着样本数量的增加,执行所需的时间也在增加。虽然一种解决方案是简单地使用样本的一个子集,但在本文中,我们将研究将FastICA算法扩展到GPU的可能性。虽然在过去已经进行了类似的努力,但我们处理的是相对较少的组件数据,这在处理音频数据时更为常见。我们实现了一个全GPU的FastICA以及一个CPU-GPU混合算法,两者都基于CUDA平台,并将它们与CPU版本进行比较。我们的结果表明,对于大样本,CPU-GPU混合算法和GPU算法比它们的CPU对应算法表现得更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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