Evaluating Co-Creative XR Resource Design and Development; Observations From the Field.

Annita Varella, P. Antoniou, J. Pickering, Charalampos Chatzimallis, P. Bamidis
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Abstract

There has been an increased interest in medical education and, specifically, in identifying appropriate methods to ensure efficiency in medical students’ learning process. The design and development of Immersive experiential technologies, including Virtual patients, chatbots, and Virtual, Augmented, or Mixed Reality (VR/AR/MR), through co-creative methods, find fertile ground to support medical educational material. The aim of the current paper was to evaluate the perceptions and gain insights on healthcare technologists’ and educators’ experience regarding a series of co-creation sessions conducted during the design and development of XR educational resources. Results of the qualitative research showed that co-creation can be an interactive and engaging method that involves individuals from multidisciplinary backgrounds for effectively designing XR educational resources. However, strict adherence to best practices, as described in this work, is required to avoid hindering the effectiveness of the process and the quality of the final resources.
评估协同创意XR资源设计与开发实地观察。
人们越来越关注医学教育,特别是确定适当的方法以确保医学生学习过程的效率。沉浸式体验技术的设计和开发,包括虚拟病人、聊天机器人和虚拟、增强或混合现实(VR/AR/MR),通过共同创造的方法,为支持医学教育材料找到了肥沃的土壤。本文的目的是评估在设计和开发XR教育资源期间进行的一系列共同创造会议中医疗技术人员和教育工作者的看法并获得见解。定性研究结果表明,共同创造可以是一种互动的、吸引人的方法,涉及来自多学科背景的个人,以有效地设计XR教育资源。然而,需要严格遵守本工作中所描述的最佳实践,以避免妨碍过程的有效性和最终资源的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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