Selfishness, Not Always A Nightmare: Modeling Selfish MAC Behaviors in Wireless Mobile Ad Hoc Networks

Lin Chen, J. Leneutre
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引用次数: 40

Abstract

In wireless mobile ad hoc networks where nodes are selfish and non-cooperative, a natural and crucial question is how well or how bad the MAC layer protocol IEEE 802.11 DCF performs. In this paper, we study this question by modeling the selfish MAC protocol as a non- cooperative repeated game where players follow the TIT- FOR-TAT (TFT) strategy which is regarded as the best strategy in such environments. We show for single-hop ad hoc networks the game admits a number of Nash Equilibria (NE). We then perform NE refinement to eliminate the inefficient NE and show that there exists one efficient NE maximizing both local and global payoff. We also propose an algorithm to approach the efficient NE. We then extend our efforts to multi-hop case by showing that the game converges to a NE which may not be globally optimal but quasi- optimal in the sense that the global payoff is only slightly less than the optimal case. As conclusion, we answer the posed question by showing that selfishness does not always lead to network collapse. On the contrary, it can help the network operate at a NE globally which is optimal or quasi-optimal under the condition that players are long-sighted and follow the TFT strategy.
自私,并不总是噩梦:无线移动自组织网络中自私MAC行为的建模
在节点自私且不合作的无线移动自组织网络中,一个自然而关键的问题是MAC层协议IEEE 802.11 DCF的性能有多好或有多差。本文通过将自私MAC协议建模为一个非合作的重复博弈模型来研究这一问题,在这种博弈环境中,参与者遵循被认为是最佳策略的TFT (TIT- FOR-TAT)策略。我们证明了单跳自组织网络的博弈承认一些纳什均衡(NE)。然后,我们执行网元细化以消除低效的网元,并证明存在一个有效的网元,使局部和全局收益最大化。我们还提出了一种接近有效网元的算法。然后我们将我们的努力扩展到多跳的情况,通过展示游戏收敛到一个NE,这个NE可能不是全局最优的,但在全局收益仅略低于最优情况的意义上是准最优的。作为结论,我们通过表明自私并不总是导致网络崩溃来回答所提出的问题。相反,在玩家具有远见并遵循TFT策略的情况下,它可以帮助网络在全局最优或准最优的NE上运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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