Compression of depth information for 3D rendering

P. Zanuttigh, G. Cortelazzo
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引用次数: 47

Abstract

This paper presents a novel strategy for the compression of depth maps. The proposed scheme starts with a segmentation step which identifies and extracts edges and main objects, then it introduces an efficient compression strategy for the segmented regions' shape. In the subsequent step a novel algorithm is used to predict the surface shape from the segmented regions and a set of regularly spaced samples. Finally the few prediction residuals are efficiently compressed using standard image compression techniques. Experimental results show that the proposed scheme not only offers a significant gain over JPEG2000 on various types of depth maps but also produces depth maps without edge artifacts particularly suited to 3D warping and free viewpoint video applications.
为3D渲染压缩深度信息
本文提出了一种新的深度图压缩策略。该方案从识别和提取边缘和主要目标的分割步骤开始,然后引入一种有效的分割区域形状压缩策略。在接下来的步骤中,使用一种新的算法从分割的区域和一组规则间隔的样本中预测表面形状。最后利用标准图像压缩技术对少量预测残差进行有效压缩。实验结果表明,该方案不仅在各种类型的深度图上比JPEG2000有明显的增益,而且产生的深度图没有边缘伪影,特别适合3D翘曲和自由视点视频应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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