Games, AI and Systems

Michael Straeubig
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引用次数: 3

Abstract

In recent years, we have observed impressive advancements at the intersection of games and artificial intelligence. Often these developments are described in terms of technological progress, while public discourses on their cultural, social and political impact are largely decoupled. I present an alternative rhetoric by speculating about the emergence of AI within social systems. In a radical departure from the dominant discourse, I describe seven roles - Mechanic, Alter/Ego, Observer, Protector, Player, Creator and God - that an AI may assume in the environment of videogames. I reflect on the ramifications of these roles for the idea of an artificial general intelligence (AGI), mainly hoping to irritate the prevailing discussion.
游戏、AI和系统
近年来,我们在游戏和人工智能的交叉领域看到了令人印象深刻的进步。这些发展往往被描述为技术进步,而关于其文化、社会和政治影响的公开论述在很大程度上是脱钩的。我通过推测人工智能在社会系统中的出现,提出了另一种说法。在与主流论述截然不同的情况下,我描述了AI在电子游戏环境中可能扮演的7个角色——机制、改变/自我、观察者、保护者、玩家、创造者和上帝。我对这些角色对人工通用智能(AGI)概念的影响进行了反思,主要是希望能激起普遍的讨论。
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CiteScore
0.90
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