Rigidity in Mechanism Design and its Applications

Shahar Dobzinski, Ariel Shaulker
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引用次数: 1

Abstract

We introduce the notion of rigidity in auction design and use it to analyze some fundamental aspects of mechanism design. We focus on single-item auctions where the values of the bidders are drawn from some (possibly correlated) distribution $\mathcal F$. Let $f$ be the allocation function of an optimal mechanism for $\mathcal F$. Informally, $S$ is (linearly) rigid in $\mathcal F$ if for every mechanism $M'$ with an allocation function $f'$ where $f$ and $f'$ agree on the allocation of at most $x$-fraction of the instances of $S$, the expected revenue of $M'$ is at most an $x$ fraction of the optimal revenue. We use rigidity to explain the singular success of Cremer and McLean's auction. Recall that the revenue of Cremer and McLean's auction is the optimal welfare if the distribution obeys a certain ``full rank'' condition, but no analogous constructions are known if this condition does not hold. Note that the Kolmogorov complexity of the allocation function of Cremer and McLean's auction is logarithmic, whereas we use rigidity to show that for some distributions that do not obey the full rank condition, the Kolmogorov complexity of the allocation function of every mechanism that provides a constant approximation is almost linear. We further investigate rigidity assuming different notions of individual rationality. Assuming ex-post individual rationality, if there is a rigid set, the structure of the optimal mechanism is simple: the player with the highest value ``usually'' wins the item and contributes most of the revenue. In contrast, assuming interim individual rationality, there are distributions with a rigid set $S$ where the optimal mechanism has no obvious allocation pattern (i.e., its Kolmogorov complexity is high). Our results help explain why we have little hope of developing good, simple and generic approximation mechanisms in the interim individual rationality world.
机构设计中的刚度及其应用
我们在拍卖设计中引入刚性的概念,并用它来分析机制设计的一些基本方面。我们专注于单项拍卖,竞标者的价值来自一些(可能相关的)数学分布。设$f$为$\ mathicalf $的最优机制的分配函数。非正式地,$S$在$ $ $数学F$ $中是(线性)刚性的,如果对于具有分配函数$ F$的每个机制$M'$,其中$ F$和$ F '$同意分配$S$实例的至多$x$分数,则$M'$的期望收益至多为最优收益的$x$分数。我们用刚性来解释克里默和麦克莱恩拍卖的独特成功。回想一下,Cremer和McLean的拍卖收入是最优福利,如果分配服从某个“满秩”条件,但如果这个条件不成立,则没有类似的结构。请注意,Cremer和McLean拍卖分配函数的Kolmogorov复杂度是对数的,而我们使用刚性来表明,对于一些不服从全秩条件的分布,提供常数近似的每个机制的分配函数的Kolmogorov复杂度几乎是线性的。我们进一步研究刚性假设不同的个人理性的概念。假设事后个人理性,如果存在一个刚性集合,那么最优机制的结构就很简单:拥有最高价值的玩家通常会赢得道具并贡献大部分收益。相反,在临时个体理性假设下,存在刚性集$S$的分布,其中最优机制没有明显的分配模式(即其Kolmogorov复杂度较高)。我们的研究结果有助于解释为什么我们几乎没有希望在过渡个体理性的世界中发展出良好、简单和通用的近似机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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