Effect of Sensory Conflict and Postural Instability on Cybersickness

A. K. T. Ng, L. Chan, H. Lau
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引用次数: 4

Abstract

Sensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom systematically compared. An earlier study evaluated them on a large screen using 2D videos. This study evaluated sensory conflict and postural instability on the discomfort in VR. Virtual visual locomotion were shown on an head-mounted display. A motion platform vibrated in low-frequency while the participant stood on top. Each factor was manipulated alone or in combination. Results showed that the visual motion only condition led to the highest miserable score, higher than the physical vibration only condition. This suggested that consistent with previous literature, sensory conflict may be a major contributing factor of cybersickness.
感觉冲突和姿势不稳定对晕屏病的影响
感官冲突理论和姿势不稳定理论经常被单独测试来解释VR系统中的晕动病,但很少对它们进行系统的比较。早期的一项研究使用2D视频在大屏幕上对它们进行了评估。本研究评估了感觉冲突和姿势不稳定对VR不适的影响。虚拟视觉运动在头戴式显示器上显示。当参与者站在上面时,一个运动平台以低频振动。每个因素被单独或联合操纵。结果表明,视觉运动组的痛苦得分最高,高于物理振动组。这表明,与之前的文献一致,感觉冲突可能是晕机的主要因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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