An autoregressive generation model for producing instant basketball defensive trajectory

Huan-Hua Chang, Wen-Cheng Chen, Wan-Lun Tsai, Min-Chun Hu, W. Chu
{"title":"An autoregressive generation model for producing instant basketball defensive trajectory","authors":"Huan-Hua Chang, Wen-Cheng Chen, Wan-Lun Tsai, Min-Chun Hu, W. Chu","doi":"10.1145/3444685.3446300","DOIUrl":null,"url":null,"abstract":"Learning basketball tactic via virtual reality environment requires real-time feedback to improve the realism and interactivity. For example, the virtual defender should move immediately according to the player's movement. In this paper, we proposed an autoregressive generative model for basketball defensive trajectory generation. To learn the continuous Gaussian distribution of player position, we adopt a differentiable sampling process to sample the candidate location with a standard deviation loss, which can preserve the diversity of the trajectories. Furthermore, we design several additional loss functions based on the domain knowledge of basketball to make the generated trajectories match the real situation in basketball games. The experimental results show that the proposed method can achieve better performance than previous works in terms of different evaluation metrics.","PeriodicalId":119278,"journal":{"name":"Proceedings of the 2nd ACM International Conference on Multimedia in Asia","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd ACM International Conference on Multimedia in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3444685.3446300","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Learning basketball tactic via virtual reality environment requires real-time feedback to improve the realism and interactivity. For example, the virtual defender should move immediately according to the player's movement. In this paper, we proposed an autoregressive generative model for basketball defensive trajectory generation. To learn the continuous Gaussian distribution of player position, we adopt a differentiable sampling process to sample the candidate location with a standard deviation loss, which can preserve the diversity of the trajectories. Furthermore, we design several additional loss functions based on the domain knowledge of basketball to make the generated trajectories match the real situation in basketball games. The experimental results show that the proposed method can achieve better performance than previous works in terms of different evaluation metrics.
篮球即时防守轨迹生成的自回归生成模型
通过虚拟现实环境学习篮球战术需要实时反馈,以提高真实感和互动性。例如,虚拟防守者应该根据玩家的移动立即移动。提出了一种用于篮球防守轨迹生成的自回归生成模型。为了学习玩家位置的连续高斯分布,我们采用可微采样过程对候选位置进行标准差损失采样,以保持轨迹的多样性。在此基础上,设计了基于篮球领域知识的损失函数,使生成的轨迹更符合篮球比赛的实际情况。实验结果表明,在不同的评价指标下,该方法均能取得较好的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信