A GPU-Accelerated Hydrodynamics Solver For Atmosphere-Fire Interactions

Jhamieka Greenwood, B. Quaife, K. Speer
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引用次数: 0

Abstract

A fundamental process to understand fire spread is the atmospheric flow. Building computational tools to simulate this complex flow has several challenges including boundary layer effects, resolving vegetation and the forest canopies, conserving fluid mass, and incorporating fire-induced flows. We develop a two-dimensional hydrodynamic solver that models fire-induced flow as a convective sink that converts the two-dimensional horizontal flow into a vertical flow through the buoyant plume. The resulting equations are the two-dimensional Navier-Stokes equations, but with point source delta functions appearing in the conservation of mass equation. We develop a projection method to solve these equations and implement them on a GPU architecture. The ultimate goalis to simulate wildfire spread faster than real-time, and with the ability for users to introduce real-time updates in an augmented reality sandbox.
大气-火相互作用的gpu加速流体动力学求解器
了解火灾蔓延的一个基本过程是大气流动。构建计算工具来模拟这种复杂的流动有几个挑战,包括边界层效应、解决植被和森林冠层、保持流体质量以及纳入火灾引起的流动。我们开发了一个二维流体动力学求解器,将火引起的流动建模为对流汇,将二维水平流动转化为通过浮力羽流的垂直流动。得到的方程是二维Navier-Stokes方程,但在质量守恒方程中出现了点源函数。我们开发了一种投影方法来求解这些方程,并在GPU架构上实现了它们。最终目标是模拟比实时更快的野火传播,并使用户能够在增强现实沙盒中引入实时更新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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