A PRACTICE OF A NARRATIVE LESSON MODEL USING FABLES BASED ON THE OC2-RD2 TECHNIQUE IN THE TEACHING OF COMPUTER PROGRAMMING

A. Rosa, Karina Buttignon, Í. S. Vega, Jonhson de Tarso Silva
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引用次数: 2

Abstract

The purpose of this article is to present a computer programming class practice that has been used as an alternative to learning and that may possibly lead the learner to a positive state of knowledge absorption through dynamic classes using techniques based fables OC2-RD2. OC2-RD2 (Objective, Setback, Catastrophe, Reaction, Dilemma, and Deci- sion) is defined as an interactive narrative technique in a face-to-face learning environment, speci fi cally in the higher education course of Computing, using fables, a story involving scenes in the third person: "Objective," "Setback," and "Catastrophe," and which in turn leads learners to certain behaviors in 1st person scenes: "Reactions, Dilemma, and De-division." This technique stands out as a supporter to the teacher in his classes, applying narrative scenarios that stimulate the learner to participate and contextualize the proposed subject. The OC2-RD2 has as a challenge, through the use of auxiliary narratives, the teacher in his or her classroom regency, leading to a continuous, efficient, dynamic and objective learning that may possibly minimize problems related to learning difficulties, which are often related to logical reasoning.
基于oc2-rd2技术的表格叙事教学模式在计算机程序设计教学中的实践
本文的目的是介绍一种计算机编程课堂实践,它已被用作学习的替代方法,并可能通过使用基于表OC2-RD2的技术的动态课堂,引导学习者进入一种积极的知识吸收状态。OC2-RD2 (Objective,挫折,Catastrophe, Reaction, Dilemma, and decision)被定义为面对面学习环境中的一种交互式叙事技术,特别是在高等教育计算机课程中,使用寓言,一个包含第三人称场景的故事:“Objective”,“挫折”和“Catastrophe”,并反过来引导学习者在第一人称场景中做出某些行为:“Reactions, Dilemma, and dedivision”。这种技巧作为老师在课堂上的支持者脱颖而出,运用叙事场景来刺激学习者参与并将所提出的主题语境化。OC2-RD2是一个挑战,通过使用辅助叙述,教师在他或她的课堂上的反应,导致一个持续的,有效的,动态的和客观的学习,可能会最大限度地减少与学习困难有关的问题,这通常与逻辑推理有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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