Focus games for satisfiability and completeness of temporal logic

M. Lange, C. Stirling
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引用次数: 56

Abstract

Introduce a simple game-theoretic approach to satisfiability checking of temporal logic, for LTL (linear time logic) and CTL (computation tree logic), which has the same complexity as using automata. The mechanisms involved are both explicit and transparent, and underpin a novel approach to developing complete axiom systems for temporal logic. The axiom systems are naturally factored into what happens locally and what happens in the limit. The completeness proofs utilise the game-theoretic construction for satisfiability: if a finite set of formulas is consistent then there is a winning strategy (and therefore construction of an explicit model is avoided).
关注游戏的可满足性和时间逻辑的完整性
介绍了一种简单的博弈论方法来检验时间逻辑的可满足性,用于线性时间逻辑和计算树逻辑,它们与使用自动机具有相同的复杂性。所涉及的机制既明确又透明,并支持一种开发完整时间逻辑公理系统的新方法。公理系统很自然地被分解成局部发生的和极限发生的。完备性证明利用博弈论构造来满足:如果一组有限的公式是一致的,那么就有一个获胜的策略(因此避免了显式模型的构造)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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