Virtual humans for temperature visualization in a tangible augmented reality educational game

Vicente Ferrer, A. Perdomo, Hazem Rashid Ali, C. Fies, J. Quarles
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引用次数: 12

Abstract

Our primary objective is to enable effective game based learning approaches in tangible augmented reality. In game based learning there is often a tradeoff in motivation between the educational aspects and game aspects. For example, consider our previous work - a tangible augmented reality application for passive solar energy education (AR-SEE), in which users learn about the science behind architectural design by interacting with a tangible model house and an augmented reality-based visualization of energy transfer within the house. This research extends AR-SEE to begin to convert this educational simulation into an effective educational game by introducing gaming elements, such as interactive virtual humans. Although it is known that AR-SEE does enable learning, it is unknown how the addition of interactive virtual humans will affect user perception of temperature data and learning. In this paper, the goal was to compare user perception of two approaches to temperature data visualization in in tangible augmented reality on mobile phones: 1) the current particle-based visualization (i.e., based on the science of energy transfer) and 2) novel virtual human-based visualizations. The game was intended for high school students. However, as a preliminary study, we conducted a user study with 27 3rd and 4th year architecture students that compared these two visualization approaches and their impact on temperature estimation, motivation, and perceived learning effectiveness. In the future, we plan to integrate this game into high school curricula.
虚拟人的温度可视化在有形增强现实教育游戏
我们的主要目标是在有形的增强现实中实现有效的基于游戏的学习方法。在基于游戏的学习中,教育动机和游戏动机之间往往存在权衡。例如,考虑我们之前的工作-一个用于被动式太阳能教育的有形增强现实应用(AR-SEE),用户通过与有形模型房屋和基于增强现实的房屋内能量传递可视化交互来了解建筑设计背后的科学。本研究扩展AR-SEE,通过引入游戏元素,如互动虚拟人,开始将这种教育模拟转化为有效的教育游戏。虽然我们知道AR-SEE确实能够实现学习,但目前尚不清楚添加交互式虚拟人将如何影响用户对温度数据和学习的感知。在本文中,目标是比较用户对两种在手机上的有形增强现实温度数据可视化方法的感知:1)当前基于粒子的可视化(即基于能量传递科学的可视化)和2)新的基于虚拟人的可视化。这个游戏是为高中生设计的。然而,作为初步研究,我们对27名三年级和四年级的建筑系学生进行了一项用户研究,比较了这两种可视化方法及其对温度估计、动机和感知学习效率的影响。在未来,我们计划将这个游戏整合到高中课程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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