Edge-SLAM: edge-assisted visual simultaneous localization and mapping

Ali J. Ben Ali, Z. S. Hashemifar, Karthik Dantu
{"title":"Edge-SLAM: edge-assisted visual simultaneous localization and mapping","authors":"Ali J. Ben Ali, Z. S. Hashemifar, Karthik Dantu","doi":"10.1145/3386901.3389033","DOIUrl":null,"url":null,"abstract":"Localization in urban environments is becoming increasingly important and used in tools such as ARCore [11], ARKit [27] and others. One popular mechanism to achieve accurate indoor localization as well as a map of the space is using Visual Simultaneous Localization and Mapping (Visual-SLAM). However, Visual-SLAM is known to be resource-intensive in memory and processing time. Further, some of the operations grow in complexity over time, making it challenging to run on mobile devices continuously. Edge computing provides additional compute and memory resources to mobile devices to allow offloading of some tasks without the large latencies seen when offloading to the cloud. In this paper, we present Edge-SLAM, a system that uses edge computing resources to offload parts of Visual-SLAM. We use ORB-SLAM2 as a prototypical Visual-SLAM system and modify it to a split architecture between the edge and the mobile device. We keep the tracking computation on the mobile device and move the rest of the computation, i.e., local mapping and loop closure, to the edge. We describe the design choices in this effort and implement them in our prototype. Our results show that our split architecture can allow the functioning of the Visual-SLAM system long-term with limited resources without affecting the accuracy of operation. It also keeps the computation and memory cost on the mobile device constant which would allow for deployment of other end applications that use Visual-SLAM.","PeriodicalId":345029,"journal":{"name":"Proceedings of the 18th International Conference on Mobile Systems, Applications, and Services","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"63","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Mobile Systems, Applications, and Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3386901.3389033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 63

Abstract

Localization in urban environments is becoming increasingly important and used in tools such as ARCore [11], ARKit [27] and others. One popular mechanism to achieve accurate indoor localization as well as a map of the space is using Visual Simultaneous Localization and Mapping (Visual-SLAM). However, Visual-SLAM is known to be resource-intensive in memory and processing time. Further, some of the operations grow in complexity over time, making it challenging to run on mobile devices continuously. Edge computing provides additional compute and memory resources to mobile devices to allow offloading of some tasks without the large latencies seen when offloading to the cloud. In this paper, we present Edge-SLAM, a system that uses edge computing resources to offload parts of Visual-SLAM. We use ORB-SLAM2 as a prototypical Visual-SLAM system and modify it to a split architecture between the edge and the mobile device. We keep the tracking computation on the mobile device and move the rest of the computation, i.e., local mapping and loop closure, to the edge. We describe the design choices in this effort and implement them in our prototype. Our results show that our split architecture can allow the functioning of the Visual-SLAM system long-term with limited resources without affecting the accuracy of operation. It also keeps the computation and memory cost on the mobile device constant which would allow for deployment of other end applications that use Visual-SLAM.
Edge-SLAM:边缘辅助视觉同步定位和制图
城市环境中的定位变得越来越重要,并被用于ARCore[11]、ARKit[27]等工具中。实现精确的室内定位和空间地图的一种流行机制是使用视觉同步定位和地图(Visual slam)。然而,众所周知,visual slam在内存和处理时间上是资源密集型的。此外,随着时间的推移,一些操作的复杂性会增加,这使得在移动设备上持续运行变得具有挑战性。边缘计算为移动设备提供了额外的计算和内存资源,以允许卸载一些任务,而不会出现卸载到云时出现的大延迟。在本文中,我们提出了一个利用边缘计算资源来卸载部分Visual-SLAM的系统edge - slam。我们使用ORB-SLAM2作为视觉slam系统的原型,并将其修改为边缘和移动设备之间的分裂架构。我们将跟踪计算保留在移动设备上,并将其余的计算,即局部映射和循环关闭,移动到边缘。我们在此工作中描述设计选择,并在我们的原型中实现它们。我们的研究结果表明,我们的分裂架构可以在不影响操作精度的情况下,在有限的资源下允许视觉slam系统长期运行。它还使移动设备上的计算和内存成本保持不变,从而允许部署使用Visual-SLAM的其他终端应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信