A Simple Framework for Natural Animation of Digitized Models

Edilson de Aguiar, Rhaleb Zayer, C. Theobalt, H. Seidel, M. Magnor
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引用次数: 5

Abstract

We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely mesh- based and requires only a minimum of manual interaction. The only manual step needed to create moving virtual people is the placement of a sparse set of correspondences between the input data and the mesh to be animated. The proposed algorithm implicitly generates realistic body deformations, and can easily transfer motions between human subjects of completely different shape and proportions. We feature a working prototype system that demonstrates that our method can generate convincing lifelike character animations directly from optical motion capture data.
数字化模型自然动画的简单框架
我们提出了一个通用的、快速的、简单的框架来从输入的光学动作捕捉数据中生成扫描的人物动画。我们的方法纯粹是基于网格的,只需要最少的人工交互。创建移动虚拟人物所需的唯一手动步骤是在输入数据和要动画的网格之间放置稀疏的对应集。该算法隐式地生成真实的身体变形,并且可以轻松地在完全不同形状和比例的人体主体之间传递运动。我们采用了一个工作原型系统,证明我们的方法可以直接从光学动作捕捉数据中生成令人信服的逼真角色动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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