Solving diagramless crossword puzzles

Edward Pershits, R. Stansifer
{"title":"Solving diagramless crossword puzzles","authors":"Edward Pershits, R. Stansifer","doi":"10.1109/TAI.1994.346521","DOIUrl":null,"url":null,"abstract":"An interesting computational challenge is posed by finding the diagram in diagramless crossword puzzles. We describe two approaches to placing the words in the diagram to form a crossword puzzle, given the \"across\" and the \"down\" words. One algorithm systematically tries the possibilities. By discarding partially completed puzzles the solutions for large puzzles can be found in a reasonable amount of time. The second algorithm uses on intelligent search strategy building up the diagram word-by-word. Both methods were programmed in Modula-3, a strongly-typed, object-oriented language. We describe the programs and analyze their performance on a SPARC computer.<<ETX>>","PeriodicalId":262014,"journal":{"name":"Proceedings Sixth International Conference on Tools with Artificial Intelligence. TAI 94","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Sixth International Conference on Tools with Artificial Intelligence. TAI 94","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAI.1994.346521","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

An interesting computational challenge is posed by finding the diagram in diagramless crossword puzzles. We describe two approaches to placing the words in the diagram to form a crossword puzzle, given the "across" and the "down" words. One algorithm systematically tries the possibilities. By discarding partially completed puzzles the solutions for large puzzles can be found in a reasonable amount of time. The second algorithm uses on intelligent search strategy building up the diagram word-by-word. Both methods were programmed in Modula-3, a strongly-typed, object-oriented language. We describe the programs and analyze their performance on a SPARC computer.<>
解决没有图表的填字游戏
在无图填字游戏中寻找图表是一个有趣的计算挑战。我们描述了两种将单词放在图表中以形成填字游戏的方法,给出了“across”和“down”单词。一种算法系统地尝试各种可能性。通过丢弃部分完成的谜题,玩家可以在合理的时间内找到大型谜题的解决方案。第二种算法采用智能搜索策略逐字构建图。这两种方法都是用Modula-3编程的,这是一种强类型的、面向对象的语言。我们描述了这些程序并分析了它们在SPARC计算机上的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信