{"title":"Study of Spontaneous and Acted Learn-Related Emotions Through Facial Expressions and Galvanic Skin Response","authors":"Andres Mitre-Ortiz, Hugo A. Mitre-Hernández","doi":"10.13053/rcs-148-5-11","DOIUrl":null,"url":null,"abstract":"In learning environments emotions can activate or deactivate the learning process. Boredom, stress and happy –learn-related emotions– are included in physiological signals datasets, but not in Facial Expression Recognition (FER) datasets. In addition to this, Galvanic Skin Response (GSR) signal is the most representative data for emotions classification. This paper presents a technique to generate a dataset of facial expressions and physiological signals of spontaneous and acted learnrelated emotions –boredom, stress, happy and neutral state– presented during video stimuli and face acting. We conducted an experiment with 22 participants (Mexicans); a dataset of 1,840 facial expressions images and 1,584 GSR registers were generated. A Convolutional Neural Network (CNN) model was trained with the facial expression dataset, then statistical analysis was performed with the GSR dataset. MobileNet’s CNN reached an overall accuracy of 94.36% in a confusion matrix, but the accuracy decreased to 28% for non-trained external images. The statistical results of GSR with significant differences in confused emotions are discussed.","PeriodicalId":220522,"journal":{"name":"Res. Comput. Sci.","volume":"148 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Res. Comput. Sci.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13053/rcs-148-5-11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In learning environments emotions can activate or deactivate the learning process. Boredom, stress and happy –learn-related emotions– are included in physiological signals datasets, but not in Facial Expression Recognition (FER) datasets. In addition to this, Galvanic Skin Response (GSR) signal is the most representative data for emotions classification. This paper presents a technique to generate a dataset of facial expressions and physiological signals of spontaneous and acted learnrelated emotions –boredom, stress, happy and neutral state– presented during video stimuli and face acting. We conducted an experiment with 22 participants (Mexicans); a dataset of 1,840 facial expressions images and 1,584 GSR registers were generated. A Convolutional Neural Network (CNN) model was trained with the facial expression dataset, then statistical analysis was performed with the GSR dataset. MobileNet’s CNN reached an overall accuracy of 94.36% in a confusion matrix, but the accuracy decreased to 28% for non-trained external images. The statistical results of GSR with significant differences in confused emotions are discussed.