AR Museum: A Virtual Museum using Marker less Augmented Reality System for Mobile Devices

Harsh Vardhan, Ayush Saxena, Ashish Dixit, Sourbh Chaudhary, Ansh Sagar
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引用次数: 1

Abstract

As the most effective hand-held devices are readily available in the world, while not the latest topic, Augmented Reality (AR) has become one of the fastest growing research topics. These robust devices can calculate large amounts of data in the blink of an eye. Enabling the integration of manufactured, interactive, and graphic computing in the real world to enhance the in-depth user experience. In this paper, we developed a Mobile Augmented Reality Experiences [1] through an application that allows users to explore and interact with virtual museum locally using marker-less AR. till now this work is not been done in this field. Using this AR technology, it enables museums to exhibit a whole collection of artifacts in limitedspace. Typically, in conventional artifacts exhibitions, the artifacts are protected in galleries which require wide spaces, and this causes only part of the artifacts to be exhibited. Thus, by digitizing the artifacts, there is no need to put the virtual artifacts in the gallery since it is a virtual model. Consequently, available space can be used to display the other artifacts to the public. The app was developed using the Google AR Core SDK and Unity 3D and will serve as a useful tool for producing a museum anytime and anywhere, giving the user virtual stimulation of museum.
AR博物馆:使用移动设备的无标记增强现实系统的虚拟博物馆
作为世界上最有效的手持设备,增强现实(AR)虽然不是最新的话题,但已经成为发展最快的研究课题之一。这些强大的设备可以在眨眼之间计算大量数据。在现实世界中实现制造、交互和图形计算的集成,以增强深度用户体验。在本文中,我们通过一个应用程序开发了一种移动增强现实体验[1],该应用程序允许用户使用无标记ar在本地探索虚拟博物馆并与之交互。到目前为止,该工作尚未在该领域完成。使用这种增强现实技术,它使博物馆能够在有限的空间内展示整个文物收藏。通常,在传统的文物展览中,文物被保护在需要宽敞空间的画廊里,这导致只有部分文物被展出。因此,通过数字化文物,没有必要把虚拟文物放在画廊,因为它是一个虚拟的模型。因此,可用的空间可以用来向公众展示其他文物。该应用程序使用谷歌AR核心SDK和Unity 3D开发,将成为随时随地制作博物馆的有用工具,为用户提供博物馆的虚拟刺激。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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