The Shape of the Game

D. Coimbra, T. T. A. T. Neves, A. Telea, F. Paulovich
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引用次数: 2

Abstract

The development of multimedia and network technologies strongly increase the interest on Internet broadcasting or streaming services, especially for soccer games. An example is the 2014 World Cup soccer tournament that registered record-breaking audiences worldwide, providing attractive alternatives to traditional TV viewing. The confluence of video streaming and computational resources opens up many possibilities for applications such as the online detection of interesting events, strategy analysis, or statistics comparisons. While much research targets algorithms to detect match statistics, strategy, retrieval, and indexing, the problem of presenting such information to users is much less studied. This paper proposes a simple but effective visual metaphor to help users browse and get insight into sports matches, with a focus on soccer games. We extract video segments, based on audio and metadata, identifying the main events of a game. Next, we use such events to define a visual representation that preserves the time-order of the video sequence, highlighting the most important events. Our visual representation enables the quick finding of the main events, allowing users to improve navigation when exploring a match, and also provides a way to evaluate the quality of a game or entire tournaments. We demonstrate our approach by applying it to several matches of 2014 World Cup, analyzing its knockout stage and comparing the final match in six different languages.
游戏的形状
多媒体和网络技术的发展极大地增加了人们对互联网广播或流媒体服务的兴趣,尤其是对足球比赛的兴趣。2014年世界杯足球赛就是一个例子,它在全球范围内吸引了创纪录的观众,为传统电视观看提供了有吸引力的替代方案。视频流和计算资源的融合为在线检测有趣事件、策略分析或统计比较等应用开辟了许多可能性。虽然许多研究的目标是检测匹配统计、策略、检索和索引的算法,但向用户呈现这些信息的问题却很少研究。本文提出了一个简单而有效的视觉隐喻来帮助用户浏览和洞察体育比赛,并以足球比赛为重点。我们根据音频和元数据提取视频片段,识别游戏的主要事件。接下来,我们使用这些事件来定义一个视觉表示,该表示保留视频序列的时间顺序,突出显示最重要的事件。我们的视觉呈现能够快速找到主要事件,允许用户在探索比赛时改进导航,并且还提供了一种评估游戏或整个比赛质量的方法。我们通过将其应用于2014年世界杯的几场比赛,分析其淘汰赛阶段并比较六种不同语言的决赛来证明我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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