A Handcrafted Normalized-Convolution Network for Texture Classification

Ngoc-Son Vu, Vu-Lam Nguyen, P. Gosselin
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引用次数: 6

Abstract

In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.
纹理分类的手工归一化卷积网络
在本文中,我们提出了一种用于有效纹理分类的手工规范化卷积网络(NmzNet)。NmzNet由三层归一化卷积网络实现,该网络使用预定义的滤波器组(Gabor滤波器组)和非线性模量计算连续归一化卷积。采用Fisher向量聚合法对各层系数进行聚合,形成最终的判别特征。在UIUC、KTH-TIPS-2a和KTH-TIPS-2b三个纹理数据集上的实验评估结果表明,与其他手工制作方法相比,我们的方法取得了较好的分类率。结果还表明,在实验数据集上,最新前沿CNN的最佳分类率与本文方法的最佳分类率仅存在微小差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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