Pursuit-evasion Game for Nonholonomic Mobile Robots With Obstacle Avoidance using NMPC

M. Sani, B. Robu, A. Hably
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引用次数: 7

Abstract

In this work, non-cooperative competitive games between two unmanned ground robots using Nonlinear Model Predictive Control (NMPC) while incorporating obstacle avoidance techniques are studied. The objective of the first player (pursuer) is to minimize the relative distance and orientation between itself and the second player (evader) while avoiding obstacles, whereas the evader does the opposite. The Pursuit-Evasion Game (PEG) being a typical class of a differential game is formulated as a zero-sum game with two homogeneous players in five different game scenarios. The objective function of each player is formulated as a double optimization problem and is solved separately using NMPC techniques. The optimal trajectory of each player is computed iteratively by considering the best response of the opponent player. The level of information is assumed to be symmetric. Simulations of various scenarios show the winning possibility of each player.
基于NMPC的非完整移动机器人避障追逃博弈
本文采用非线性模型预测控制(NMPC)结合避障技术,研究了两个无人地面机器人之间的非合作竞争博弈。第一个玩家(追击者)的目标是在避开障碍物的同时最小化自己与第二个玩家(逃避者)之间的相对距离和方向,而逃避者则相反。追逃博弈(PEG)是一类典型的微分博弈,它被表述为在五种不同博弈情境下两个同质参与者的零和博弈。将每个参与者的目标函数表示为一个双重优化问题,并使用NMPC技术分别求解。通过考虑对手的最佳对策,迭代计算出每个参与者的最优轨迹。假定信息的级别是对称的。各种场景的模拟显示了每个玩家获胜的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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