{"title":"The Initiative Experiments about New Interface for a Networked Game","authors":"Jong-Hyoun Kim","doi":"10.1109/NCM.2009.342","DOIUrl":null,"url":null,"abstract":"Currently so many online games are serving. Nearly all of these networked games still depend on traditional input interfaces only as a keyboard or a mouse as input interface. These interfaces can’t comprehend our metaphor, can’t reflect on our natural behavior aspect, can’t make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to utilize human-being’s behaviors or reactions for interacting to machines for the forthcoming ubiquitous world of communication. I attempted an experiment on camera-based interface for networked dice game application. This experiment uses dice artifacts attached a marker which the camera can distinguish the spot on a die. This new game interface guarantees the consistency between the game-player’s behaviors and the gaming environment. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.","PeriodicalId":119669,"journal":{"name":"2009 Fifth International Joint Conference on INC, IMS and IDC","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Fifth International Joint Conference on INC, IMS and IDC","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NCM.2009.342","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
Currently so many online games are serving. Nearly all of these networked games still depend on traditional input interfaces only as a keyboard or a mouse as input interface. These interfaces can’t comprehend our metaphor, can’t reflect on our natural behavior aspect, can’t make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to utilize human-being’s behaviors or reactions for interacting to machines for the forthcoming ubiquitous world of communication. I attempted an experiment on camera-based interface for networked dice game application. This experiment uses dice artifacts attached a marker which the camera can distinguish the spot on a die. This new game interface guarantees the consistency between the game-player’s behaviors and the gaming environment. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.