Distributed interaction in virtual spaces

A. Ferscha, James Johnson
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引用次数: 19

Abstract

Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative work environments to support the work activities and interactions of goal oriented business teams. Similar to real-life physical team rooms, which provide a permanent shared space used by a work group, TEAMWORKPLACE, the virtual space presented in the paper provides a virtual meeting room, i.e. a place to store, retrieve and present multimedia content (documents), to design and construct cooperatively, to brainstorm, to negotiate and make decisions, to run shared applications, to browse enterprise data, or to acquire, formalise and exchange enterprise knowledge. Since physical team rooms rely on the physical proximity of the team members and their easy access to the common work space, this access breaks down when groups are geographically dislocated. For such teams, TEAMWORKPLACE provides the electronic equivalent of a physical team room transcending distance, time zones, and organisational boundaries. TEAMWORKPLACE is based essentially on two open technologies: the virtual reality modelling language (VRML) and Java. A Java-enabled Web browser, together with a VRML plug-in is the only requirement for the execution of TEAMWORKPLACE on current consumer hardware.
虚拟空间中的分布式交互
基于“共享网络场所”隐喻的虚拟空间正在成为多用户、多媒体、分布式协作工作环境的一种被广泛接受的实现方法,以支持面向目标的业务团队的工作活动和交互。类似于现实生活中的物理团队房间,它提供了一个工作组使用的永久共享空间,TEAMWORKPLACE,本文中呈现的虚拟空间提供了一个虚拟会议室,即存储,检索和呈现多媒体内容(文档),合作设计和构建,头脑风暴,协商和决策,运行共享应用程序,浏览企业数据,或获取,形式化和交换企业知识的地方。由于物理团队房间依赖于团队成员的物理接近性以及他们易于访问公共工作空间,当团队在地理位置上错位时,这种访问就会中断。对于这样的团队,TEAMWORKPLACE提供了超越距离、时区和组织边界的物理团队房间的电子等价物。TEAMWORKPLACE主要基于两种开放技术:虚拟现实建模语言(VRML)和Java。支持java的Web浏览器和VRML插件是在当前用户硬件上执行TEAMWORKPLACE的唯一要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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