Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

A. Cox, Z. Toups, R. Mandryk, P. Cairns
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引用次数: 21

Abstract

It is our great pleasure to welcome you to the third ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play -- CHI PLAY '16. See more at: http://chiplay.org. CHI PLAY is an international and interdisciplinary conference series for researchers and professionals across all areas of play, games, and human-computer interaction (HCI), we call it: "player-computer interaction." CHI PLAY highlights and fosters discussion of current high-quality research in games and HCI. It forms the foundations for the future of digital play. This year is the third year of the symposium, which is already proving to be a premier forum for presentation of research results and experience reports on leading-edge issues of novel game interaction, player experience evaluations, neurogaming, gamification, exertion games, games user research, player psychology, social game systems, serious games, game developer applications, interaction design, and theory. The mission of the symposium is to share insights into game interaction design and analysis that fulfill the needs of developers, researchers, and designers and identify new directions for future research and development in HCI and games. CHI PLAY gives researchers and practitioners a unique opportunity to share their perspectives with others interested in the various aspects of HCI in games. The symposium provides a meeting place for practitioners and academics where participants present and discuss peer-reviewed academic papers and the latest breaking results and approaches from industry. The call for papers attracted submissions from Asia, Australia, Europe, North America, and South America. We selected a program committee of experts in human-computer interaction and game research to lead the scientific review process. All full papers were blind reviewed by peer reviewers as well as a committee member. Accepted papers are published in the ACM Digital Library.
2016年游戏同伴中人机交互年度研讨会论文集扩展摘要
我们非常高兴地欢迎您参加第三届ACM SIGCHI人机交互游戏年会——CHI Play '16。详见:http://chiplay.org。CHI PLAY是一个国际性和跨学科的会议系列,面向所有领域的研究人员和专业人士,包括游戏、游戏和人机交互(HCI),我们称之为“玩家-计算机交互”。CHI PLAY强调并促进当前游戏和HCI领域高质量研究的讨论。它为未来的数字游戏奠定了基础。今年是第三届研讨会,它已经被证明是一个重要的论坛,展示研究成果和经验报告的前沿问题,新颖的游戏交互,玩家体验评估,神经游戏,游戏化,运动游戏,游戏用户研究,玩家心理学,社交游戏系统,严肃游戏,游戏开发者应用,交互设计和理论。本次研讨会的任务是分享游戏交互设计和分析方面的见解,以满足开发者、研究人员和设计师的需求,并确定未来人机交互和游戏研究和开发的新方向。CHI PLAY为研究人员和从业者提供了一个独特的机会,与其他对游戏中HCI的各个方面感兴趣的人分享他们的观点。研讨会为业内人士和学者提供了一个会议场所,与会者可以在会上发表和讨论同行评审的学术论文,以及业界最新的突破性成果和方法。论文征集活动吸引了来自亚洲、澳大利亚、欧洲、北美和南美的投稿。我们选择了一个由人机交互和游戏研究专家组成的项目委员会来领导科学评审过程。所有论文全文均由同行评议人和一名委员会成员进行盲审。被录用的论文发表在ACM数字图书馆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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