Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments

T. Q. Tran, Thanh Dat Ngoc Tran, Duy-Tam Nguyen, H. Regenbrecht, Minh-Triet Tran
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引用次数: 7

Abstract

Many categories of the illusion of self-motion have been widely studied with the potential support of virtual reality. However, the effects of directly and indirectly powering the movement on the possibility of perceiving changes in moving speed and their relationship with sensory feedback on users' speed change perception have not been investigated before. In this paper, we present the results of our user study on the difference in perceiving changes in moving speed between two different movement techniques: "pedaling" and "throttling". We also explore the effects of different velocity gains, accelerations and speeds of airflow, and their interactions with the movement techniques on users' perception of speed changes in addition to user performance and perception. We built a bike simulator that supports both of the movement techniques and provides sensory feedback. In general, "pedaling" gave users more possibility to perceive changes in moving velocity than "throttling".
我们能否感知移动速度的变化:在虚拟环境中直接和间接驱动运动的比较
在虚拟现实的潜在支持下,许多类别的自我运动错觉已经得到了广泛的研究。然而,直接和间接驱动运动对感知移动速度变化可能性的影响及其与用户速度变化感知的感官反馈的关系尚未得到研究。在本文中,我们提出了我们的用户研究的结果,在感知移动速度变化的差异两种不同的运动技术:“踩踏板”和“节流”。我们还探讨了不同的速度增益、加速度和气流速度的影响,以及它们与运动技术的相互作用对用户对速度变化的感知以及用户的表现和感知的影响。我们建立了一个自行车模拟器,支持这两种运动技术,并提供感官反馈。总的来说,与“节流”相比,“踩踏板”让用户更有可能感知到移动速度的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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