Regular remeshing of 3D human face models

Murat Yirci, ilkay Ulusoy
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引用次数: 1

Abstract

Three dimesional polygonal models can be classified into three groups as irregular, semi-regular and regular. Regular models have advantages over the semi-regular and irregular ones in terms of efficient processing, memory requirements and rendering. Although most of the polygonal mesh generating methods yield irregular models, these models can be remeshed regularly. In this paper, regular remeshing of three dimensional human face models are studied. These models are commonly used in computer graphics and pattern recongnition.
三维人脸模型的规则网格划分
三维多边形模型可分为不规则、半规则和规则三大类。规则模型在高效处理、内存需求和渲染方面比半规则和不规则模型有优势。虽然大多数多边形网格生成方法产生不规则的模型,但这些模型可以有规则地重新网格化。本文研究了三维人脸模型的规则网格划分问题。这些模型通常用于计算机图形学和模式识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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