VR locomotion: walking > walking in place > arm swinging

P. Wilson, William Kalescky, Ansel MacLaughlin, B. Sanders
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引用次数: 80

Abstract

There are many methods of exploring an HMD-based virtual environment such as using a game controller, physically walking, walking in place, teleporting, flying, leaning, etc. The purpose of this work is to introduce a simple method of implementing "walking in place" using a simple inexpensive accelerometer sensor. We then evaluate this method of walking in place by comparing it to normal walking and another previously published inexpensive method of exploration, arm swinging. In an experiment that compares the spatial awareness, we show that walking in place is not as good as walking on foot, but it is is better than arm swinging. Subjects also complete blind locomotion distance estimation trials in each of the locomotion conditions.
VR运动:行走>原地行走>摆动手臂
探索基于hmd的虚拟环境有许多方法,如使用游戏控制器、物理行走、原地行走、传送、飞行、倾斜等。这项工作的目的是介绍一种简单的方法来实现“原地行走”使用一个简单的廉价加速度计传感器。然后,我们通过将其与正常行走和另一种先前发表的廉价探索方法(摆动手臂)进行比较,来评估这种原地行走方法。在一项对比空间意识的实验中,我们发现原地行走不如步行,但比摆动手臂要好。受试者还完成了在每种运动条件下的盲运动距离估计试验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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