A Soft Real-Time Concurrent Graphics Platform

André Ferreira Bem Silva, Felipe Alves, Olinto J. V. Furtado
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引用次数: 0

Abstract

This article describes a language and framework that aims to ease soft real-time and concurrent programming for games. The defined language extends the standard C 99 language, adding some new constructions to it. Its standard library provides some graphical utilities for game development, object file loading, rendering optimization passes, built-in physical simulation, high-level collision detection, 3D audio and shader loading. It also provides basic concurrent programming structures and real-time support by some functions which changes real-time exception handling. This extension, CEx, was implemented as a extension of the Clang compiler that generates code for the Low Level Virtual Machine (LLVM). From this implementation, it was possible to provide an environment for game development, which comprehends the language, and an intermediary library for concurrency, real-time signals and graphics.
一个软实时并发图形平台
本文描述了一种旨在简化游戏软实时和并发编程的语言和框架。定义的语言扩展了标准的c99语言,增加了一些新的结构。它的标准库为游戏开发、对象文件加载、渲染优化通道、内置物理模拟、高级碰撞检测、3D音频和着色器加载提供了一些图形实用程序。它还提供了基本的并发编程结构和一些函数的实时支持,这些函数改变了实时异常处理。这个扩展,CEx,是作为Clang编译器的扩展实现的,Clang编译器为低级虚拟机(LLVM)生成代码。从这个实现中,我们可以为游戏开发提供一个理解语言的环境,以及一个用于并发、实时信号和图形的中间库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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