Under the hood of virtual globes

Patrick Cozzi, K. Ring
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Abstract

Virtual globes are a key tool for visualizing large geospatial datasets. This half day course goes under the hood of virtual globes and looks at their implementation techniques from the software developer's perspective. Our focus is not on one particular virtual globe, such as NASA World Wind or Google Earth; instead, we discuss common techniques used by many virtual globes, including coordinate transformations, globe representations, precision, multithreading, and terrain rendering. We also consider the differences between virtual globe 3D engines and game engines. Attendees should have software development experience. A background in computer graphics is useful, but not required.
在虚拟地球仪的引擎盖下
虚拟地球仪是可视化大型地理空间数据集的关键工具。这个半天的课程从软件开发人员的角度来看虚拟地球仪的实现技术。我们的重点不是一个特定的虚拟地球,如NASA世界之风或谷歌地球;相反,我们将讨论许多虚拟球体使用的常用技术,包括坐标转换、球体表示、精度、多线程和地形渲染。我们还考虑了虚拟地球3D引擎和游戏引擎之间的区别。与会者应具有软件开发经验。有计算机图形学背景是有用的,但不是必需的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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