Teaching digital logic design using a tape recorder simulator

R. P. Srivastava
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Abstract

This paper describes two implementations of a tape recorder simulator. One is based on hard-wired logic and the other on microcomputer programmed logic approach. Both implementations are compared and evaluated for such points as flexibility, speed, power and space requirements, and cost. The purpose of this paper is to introduce students of digital logic design to the problems of selecting a suitable implementation based on software and hardware requirements, and system constraints. This is to teach students how to recognize which problem should be implemented in hardware and which problem should be implemented in software, or when and how to split between hardware and software. By implementing both methods themselves, students get a hands-on experience in several hardware design techniques such as asynchronous state machine (ASM), EPROM programming, address decoding, and input/output port interfacing.
利用录音机模拟器进行数字逻辑设计教学
本文描述了磁带记录器模拟器的两种实现。一种是基于硬连线逻辑,另一种是基于微机编程逻辑方法。这两种实现在灵活性、速度、功率和空间需求以及成本等方面进行了比较和评估。本文的目的是向数字逻辑设计的学生介绍基于软件和硬件要求以及系统约束选择合适实现的问题。这是教学生如何识别哪些问题应该在硬件中实现,哪些问题应该在软件中实现,或者何时以及如何在硬件和软件之间进行分割。通过自己实现这两种方法,学生可以获得一些硬件设计技术的实践经验,例如异步状态机(ASM), EPROM编程,地址解码和输入/输出端口接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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