Calibration and evaluation of virtual environment displays

K. Nemire, S. Ellis
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引用次数: 14

Abstract

Designing safe and effective virtual environment (VE) systems requires human factors research to produce specifications for VE systems that are based on sensory and perceptual requirements necessary for optimal human performance. Part of this research requires establishing performance benchmarks, established in physical environments, with which to compare performance in virtual environments. The authors present two studies in which they used benchmarks based on two fundamental perceptual and motor components of spatial perception and orientation. (1) A virtual visual display was calibrated by comparing the accuracy of pointing to targets in physical and virtual environments. (2) The authors assessed the degree to which a VE represented a physical environment by comparing users' judgments of target direction in the two environments. They discuss implications of the research for the design of VEs.<>
虚拟环境显示器的校准和评估
设计安全有效的虚拟环境(VE)系统需要对人因因素进行研究,以产生基于最佳人类表现所需的感官和知觉要求的VE系统规范。这项研究的一部分需要在物理环境中建立性能基准,以便与虚拟环境中的性能进行比较。作者提出了两项研究,其中他们使用了基于空间感知和方向的两个基本感知和运动成分的基准。(1)通过对比物理环境和虚拟环境下的目标指向精度,对虚拟视觉显示器进行标定。(2)通过比较用户在两种环境下对目标方向的判断,评价VE对物理环境的代表程度。讨论了本研究对VEs. bbb设计的启示
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